UParticleSystemComponent::GetOwnedTrailEmitters

Fills the passed array with all trail emitters associated with a particular object.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

virtual void GetOwnedTrailEmitters
(
    TrailEmitterArray & OutTrailEmitters,
    const void * InOwner,
    bool bSetOwner
)

Remarks

Fills the passed array with all trail emitters associated with a particular object.

Parameters

Parameter

Description

OutTrailEmitters

The array to fill with pointers to the trail emitters.

InOwner

The object that triggered this trail. Can be NULL if no assosiation was set by the owner. Not to be confused with the result of GetOwner().

bSetOwner

If true, all trail emitters will be set as owned by InOwner.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss