UParticleSystemComponent::OnChildAttached

Called after a child scene component is attached to this component.

Windows
MacOS
Linux

Override Hierarchy

USceneComponent::OnChildAttached()

UParticleSystemComponent::OnChildAttached()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

virtual void OnChildAttached
(
    USceneComponent * ChildComponent
)

Remarks

Called after a child scene component is attached to this component.

Do not change the attachment state of the child during this call.

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