| USceneComponent::OnChildDetached()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void OnChildDetached
(
USceneComponent * ChildComponent
)
Called after a child scene component is detached from this component.
Do not change the attachment state of the child during this call.