UParticleSystemComponent::OnEndOfFrameUpdateDuringTick

Allows components to handle an EOF update happening mid tick.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::OnEndOfFrameUpdateDuringTick()

UParticleSystemComponent::OnEndOfFrameUpdateDuringTick()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

virtual void OnEndOfFrameUpdateDuringTick()

Remarks

Allows components to handle an EOF update happening mid tick. Can be used to block on in-flight async tasks etc. This should ensure the the component's tick is complete so that it's render update is correct.

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