UParticleSystemComponent::ParticleLineCheck

Collision Handling...

Windows
MacOS
Linux

Override Hierarchy

UParticleSystemComponent::ParticleLineCheck()

UCascadeParticleSystemComponent::ParticleLineCheck()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

virtual bool ParticleLineCheck
(
    FHitResult & Hit,
    AActor * SourceActor,
    const FVector & End,
    const FVector & Start,
    const FVector & HalfExtent,
    const FCollisionObjectQueryParams & ObjectParams
)

Remarks

Collision Handling...

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