UParticleSystemComponent::ReportEventSpawn

Event reporting... Record a spawning event.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

void ReportEventSpawn
(
    const FName InEventName,
    const float InEmitterTime,
    const FVector InLocation,
    const FVector InVelocity,
    const TArray< class UParticleModuleEventSendToGame * > & InEventData
)

Remarks

Event reporting... Record a spawning event.

Parameters

Parameter

Description

InEventName

The name of the event that fired.

InEmitterTime

The emitter time when the event fired.

InLocation

The location of the particle when the event fired.

InVelocity

The velocity of the particle when the event fired.

InEventData

Gamespecific event data payload

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