UParticleSystemComponent::ResetToDefaults

Stops the emitter, unregisters the component, and resets the component's properties to the values of its template

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

void ResetToDefaults()

Remarks

Stops the emitter, unregisters the component, and resets the component's properties to the values of its template

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