UParticleSystemComponent::SetIntParameter

Set a named float instance parameter on this ParticleSystemComponent.

Windows
MacOS
Linux

Override Hierarchy

UFXSystemComponent::SetIntParameter()

UParticleSystemComponent::SetIntParameter()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

virtual void SetIntParameter
(
    FName ParameterName,
    int Param
)

Remarks

Set a named float instance parameter on this ParticleSystemComponent. This is for function parity with the VFX Marshaller. The int is converted and then set to a float.

Set a named float instance parameter on this ParticleSystemComponent. Updates the parameter if it already exists, or creates a new entry if not. This maps a int to a float for parity as cascade doesn't have booleans. This for adding functionality to the parent UFXSystemComponent to set int variables.

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