| UFXSystemComponent::SetIntParameter()
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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
Set a named float instance parameter on this ParticleSystemComponent. This is for function parity with the VFX Marshaller. The int is converted and then set to a float.
Set a named float instance parameter on this ParticleSystemComponent. Updates the parameter if it already exists, or creates a new entry if not. This maps a int to a float for parity as cascade doesn't have booleans. This for adding functionality to the parent UFXSystemComponent to set int variables.