UParticleSystemComponent::SetManagingSignificance
Called from game code when the component begins having it's significance managed.
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h
|
Include
|
#include "Particles/ParticleSystemComponent.h"
|
void SetManagingSignificance
(
bool bManageSignificance
)
Called from game code when the component begins having it's significance managed.
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