uint8 bSkipUpdateDynamicDataDuringTick: 1
Flag indicating that dynamic updating of render data should NOT occur during Tick. This is used primarily to allow for warming up and simulated effects to a certain state.
uint8 bSkipUpdateDynamicDataDuringTick: 1
Flag indicating that dynamic updating of render data should NOT occur during Tick. This is used primarily to allow for warming up and simulated effects to a certain state.