UParticleModuleVectorFieldLocal

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/VectorField/ParticleModuleVectorFieldLocal.h

Include

#include "Particles/VectorField/ParticleModuleVectorFieldLocal.h"

Syntax

class UParticleModuleVectorFieldLocal : public UParticleModuleVectorFieldBase

Variables

Name Description

Public variable

uint32: 1

 

bIgnoreComponentTransform

Ignore component transform.

Public variable

uint32: 1

 

bTileX

Tile vector field in x axis?

Public variable

uint32: 1

 

bTileY

Tile vector field in y axis?

Public variable

uint32: 1

 

bTileZ

Tile vector field in z axis?

Public variable

uint32: 1

 

bUseFixDT

Use fix delta time in the simulation?

Public variable

float

 

Intensity

Intensity of the local vector field.

Public variable

FRotator

 

RelativeRotation

Rotation of the vector field relative to the emitter.

Public variable

FVector

 

RelativeScale3D

Scale of the vector field relative to the emitter.

Public variable

FVector

 

RelativeTranslation

Translation of the vector field relative to the emitter.

Public variable

float

 

Tightness

Tightness tweak value: 0: Force 1: Velocity.

Public variable

UVectorField &#...

 

VectorField

Vector field asset to use.

Constructors

Name Description

Public function

UParticleModuleVectorFieldLocal

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UParticleModule

Name Description

Public function Virtual

void

 

CompileModule

(
    FParticleEmitterBuildInfo& Emitter...
)

Called once to compile the effects of this module on runtime simulation.

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