CreateShapeFilterData

Utility for creating a [FCollisionFilterData](API\Runtime\Chaos\Chaos\FCollisionFilterData) for filtering query (trace) and sim (physics) from the Unreal filtering info.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h

Include

#include "Physics/PhysicsFiltering.h"

Syntax

void CreateShapeFilterData
(
    const uint8 MyChannel,
    const FMaskFilter MaskFilter,
    const int32 ActorID,
    const FCollisionResponseContainer & ResponseToChannels,
    uint32 ComponentID,
    uint16 BodyIndex,
    FCollisionFilterData & OutQueryData,
    FCollisionFilterData & OutSimData,
    bool bEnableCCD,
    bool bEnableContactNotify,
    bool bStaticShape,
    bool bModifyContacts
)

Remarks

Utility for creating a FCollisionFilterData for filtering query (trace) and sim (physics) from the Unreal filtering info.

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