Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h |
Include |
#include "Physics/PhysicsFiltering.h" |
void CreateShapeFilterData
(
const uint8 MyChannel,
const FMaskFilter MaskFilter,
const int32 ActorID,
const FCollisionResponseContainer & ResponseToChannels,
uint32 ComponentID,
uint16 BodyIndex,
FCollisionFilterData & OutQueryData,
FCollisionFilterData & OutSimData,
bool bEnableCCD,
bool bEnableContactNotify,
bool bStaticShape,
bool bModifyContacts
)
Utility for creating a FCollisionFilterData for filtering query (trace) and sim (physics) from the Unreal filtering info.