EPhysXFilterDataFlags

Set of flags stored in the PhysX FilterData

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h

Include

#include "Physics/PhysicsFiltering.h"

Syntax

enum EPhysXFilterDataFlags
{
    EPDF_SimpleCollision            = 0x0001,
    EPDF_ComplexCollision           = 0x0002,
    EPDF_CCD                        = 0x0004,
    EPDF_ContactNotify              = 0x0008,
    EPDF_StaticShape                = 0x0010,
    EPDF_ModifyContacts             = 0x0020,
    EPDF_KinematicKinematicPairs    = 0x0040,
}

Values

Name

Description

EPDF_SimpleCollision

EPDF_ComplexCollision

EPDF_CCD

EPDF_ContactNotify

EPDF_StaticShape

EPDF_ModifyContacts

EPDF_KinematicKinematicPairs

Remarks

Set of flags stored in the PhysX FilterData

When this flag is saved in CreateShapeFilterData or CreateQueryFilterData, we only use 23 bits If you plan to use more than 23 bits, you'll also need to change the format of ShapeFilterData,QueryFilterData Make sure you also change preFilter/SimFilterShader where it's used

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