Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
Include |
#include "Physics/Experimental/PhysScene_Chaos.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void AddObject
(
UPrimitiveComponent * Component,
FGeometryCollectionPhysicsProxy * InObject
)
Called during creation of the physics state for gamethread objects to pass off an object to the physics thread