FPhysScene_Chaos::AddPendingSleepingEvent

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h

Include

#include "Physics/Experimental/PhysScene_Chaos.h"

Syntax

void AddPendingSleepingEvent
(
    FBodyInstance * BI,
    ESleepEvent SleepEventType,
    int32 SceneType
)

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