FPhysScene_Chaos::GetOwningComponent

Given a solver object, returns its associated component.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h

Include

#include "Physics/Experimental/PhysScene_Chaos.h"

Syntax

template<class OwnerType>
OwnerType * GetOwningComponent
(
    IPhysicsProxyBase * PhysicsProxy
) const

Remarks

Given a solver object, returns its associated component.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss