Experimental

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MacOS
Linux

Classes

Name

Description

Public class

FChaosDerivedDataReader

Public class

FPhysicsUserData_Chaos

Public class

FPhysScene_Chaos

Low level Chaos scene used when building custom simulations that don't exist in the main world physics scene.

Public class

ISpatialAcceleration

Public class

ISpatialAccelerationCollection

Public class

TArrayCollectionArray

Public class

TRawEventHandler

Instance event handler

Functions

Name Description

Public function

FQueryFilter...

 

ChaosInterface::MakeQueryFilterData

(
    const FCollisionFilterData& Filter...,
    EQueryFlags QueryFlags,
    const FCollisionQueryParams& Param...
)

Needed by low level SQ calls.

Public function

void

 

LowLevelOverlap

(
    FPhysScene& Scene,
    const FPhysicsGeometry& Geom,
    const FTransform& GeomPose,
    FPhysicsHitCallback< FHitOverlap > ...,
    FQueryFlags QueryFlags,
    const FCollisionFilterData& Filter,
    const FQueryFilterData& QueryFilte...,
    ICollisionQueryFilterCallbackBase&...,
    const FQueryDebugParams& DebugPara...
)

Public function

void

 

LowLevelRaycast

(
    FPhysScene& Scene,
    const FVector& Start,
    const FVector& Dir,
    float DeltaMag,
    FPhysicsHitCallback< FHitRaycast > ...,
    EHitFlags OutputFlags,
    FQueryFlags QueryFlags,
    const FCollisionFilterData& Filter,
    const FQueryFilterData& QueryFilte...,
    ICollisionQueryFilterCallbackBase&...,
    const FQueryDebugParams& DebugPara...
)

Public function

void

 

LowLevelSweep

(
    FPhysScene& Scene,
    const FPhysicsGeometry& Geom,
    const FTransform& StartTM,
    const FVector& Dir,
    float DeltaMag,
    FPhysicsHitCallback< FHitSweep >& ...,
    EHitFlags OutputFlags,
    FQueryFlags QueryFlags,
    const FCollisionFilterData& Filter,
    const FQueryFilterData& QueryFilte...,
    ICollisionQueryFilterCallbackBase&...,
    const FQueryDebugParams& DebugPara...
)

Variables

Name Description

Public variable

int32

 

GEnableKinematicDeferralStartPhysicsCondition

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