FDeferredKinematicUpdateInfo

Information about how to perform kinematic update before physics

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h

Include

#include "Physics/PhysScene_PhysX.h"

Syntax

struct FDeferredKinematicUpdateInfo

Remarks

Information about how to perform kinematic update before physics

Variables

Name Description

Public variable

bool

 

bNeedsSkinning

Whether to update skinning info

Public variable

ETeleportType

 

TeleportType

Whether to teleport physics bodies or not

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss