Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfacePhysX.h |
Include |
#include "Physics/PhysicsInterfacePhysX.h" |
struct FPhysicsActorHandle_PhysX
Name | Description | ||
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physx::PxRigidA... |
SyncActor |
Name | Description | |
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FPhysicsActorHandle_PhysX() |
Name | Description | ||
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Equals ( |
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IsValid() |
Name | Description | ||
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operator== ( |