Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfacePhysX.h |
Include |
#include "Physics/PhysicsInterfacePhysX.h" |
struct FPhysicsCommand_PhysX
API to access the physics interface. All calls to FPhysicsInterface functions should be inside an Execute* callable. This is to ensure correct lock semantics and command buffering if the specific API supports deferred commands.
Name | Description | ||
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ExecuteRead ( |
Executes with appropriate read locking, return true if execution took place (actor was valid) |
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ExecuteRead ( |
Executes with appropriate read locking, return true if execution took place (actor was valid) |
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ExecuteRead ( |
Executes with appropriate read locking, return true if execution took place (actor was valid) |
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ExecuteRead ( |
Executes with appropriate read locking, return true if execution took place (actor was valid) |
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ExecuteRead ( |
Executes with appropriate read locking, return true if execution took place (actor was valid) |
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ExecuteShapeWrite ( |
Executes function on a shape. |
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ExecuteWrite ( |
Executes with appropriate write locking, return true if execution took place (actor was valid) |
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ExecuteWrite ( |
Executes with appropriate write locking, return true if execution took place (actor was valid) |
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ExecuteWrite ( |
Executes with appropriate write locking, return true if execution took place (actor was valid) |
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ExecuteWrite ( |
Executes with appropriate write locking, return true if execution took place (actor was valid) |
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ExecuteWrite ( |
Executes with appropriate write locking, return true if execution took place (actor was valid) |
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ExecuteWrite ( |
Executes with appropriate write locking, return true if execution took place (actor was valid) |