| FEdMode::Render()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysicsDebugMode.h |
Include |
#include "Physics/PhysicsDebugMode.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsDebugMode.cpp |
virtual void Render
(
const FSceneView * View,
FViewport * Viewport,
FPrimitiveDrawInterface * PDI
)
Draws translucent polygons on brushes and volumes.