FPhysicsDebugMode::Render

Draws translucent polygons on brushes and volumes.

Windows
MacOS
Linux

Override Hierarchy

FEdMode::Render()

FPhysicsDebugMode::Render()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysicsDebugMode.h

Include

#include "Physics/PhysicsDebugMode.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsDebugMode.cpp

Syntax

virtual void Render
(
    const FSceneView * View,
    FViewport * Viewport,
    FPrimitiveDrawInterface * PDI
)

Remarks

Draws translucent polygons on brushes and volumes.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss