FPhysicsDebugMode

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysicsDebugMode.h

Include

#include "Physics/PhysicsDebugMode.h"

Syntax

class FPhysicsDebugMode : public FEdMode

Constructors

Name Description

Public function

FPhysicsDebugMode()

Destructors

Name Description

Public function

~FPhysicsDebugMode()

Overridden from FEdMode

Name Description

Protected function Virtual

void

 

Enter()

Protected function Virtual

void

 

Exit()

Protected function Virtual

bool

 

FrustumSelect

(
    const FConvexVolume& InFrustum,
    FEditorViewportClient* InViewp...,
    bool InSelect
)

Lets each mode/tool handle frustum selection in its own way.

Protected function Virtual

void

 

Initialize()

Protected function Virtual

bool

 

InputAxis

(
    FEditorViewportClient* Viewpor...,
    FViewport* Viewport,
    int32 ControllerId,
    FKey Key,
    float Delta,
    float DeltaTime
)

Protected function Virtual

bool

 

InputDelta

(
    FEditorViewportClient* Viewpor...,
    FViewport* Viewport,
    FVector& Drag,
    FRotator& Rotation,
    FVector& Scale
)

Protected function Virtual

bool

 

InputKey

(
    FEditorViewportClient* Viewpor...,
    FViewport* Viewport,
    FKey Key,
    EInputEvent Event
)

Protected function Virtual Const

bool

 

IsCompatibleWith

(
    FEditorModeID OtherModeID
)

Protected function Virtual

void

 

PostUndo()

Protected function Virtual

void

 

Render

(
    const FSceneView* View,
    FViewport* Viewport,
    FPrimitiveDrawInterface* PDI
)

Draws translucent polygons on brushes and volumes.

Protected function Virtual Const

bool

 

ShouldDrawWidget()

Lets the mode determine if it wants to draw the widget or not.

Protected function Virtual

void

 

Tick

(
    FEditorViewportClient* Viewpor...,
    float DeltaTime
)

Overridden from FGCObject

Name Description

Protected function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

Pure virtual that must be overloaded by the inheriting class.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss