FSimpleSuspensionRaycast

Windows
MacOS
Linux

Type

typedef TFunction< bool &RayBegin, const FVector &RayEnd, const int32 SpringIndex, FVector &OutRayHitLocation, FVector &OutRayHitNormal)> FSimpleSuspensionRaycast

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h

Include

#include "Physics/SimpleSuspension.h"

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss