FBodyInstance::ApplyWeldOnChildren

Finds all children that are technically welded to us (for example kinematics are welded but not as far as physx is concerned) and apply the actual physics engine weld on them

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

void ApplyWeldOnChildren()

Remarks

Finds all children that are technically welded to us (for example kinematics are welded but not as far as physx is concerned) and apply the actual physics engine weld on them

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