FBodyInstance::BuildBodyFilterData

Build the sim and query filter data (for simple and complex shapes) based on the settings of this BodyInstance (and its associated BodySetup)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

void BuildBodyFilterData
(
    FBodyCollisionFilterData & OutFilterData,
    const int32 ShapeIndex
) const

Remarks

Build the sim and query filter data (for simple and complex shapes) based on the settings of this BodyInstance (and its associated BodySetup)

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