Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include |
#include "PhysicsEngine/BodyInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void BuildBodyFilterData
(
FBodyCollisionFilterData & OutFilterData,
const int32 ShapeIndex
) const
Build the sim and query filter data (for simple and complex shapes) based on the settings of this BodyInstance (and its associated BodySetup)