FBodyInstance::GetCollisionEnabled

Get the current type of collision enabled

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Syntax

ECollisionEnabled::Type GetCollisionEnabled
(
    bool bCheckOwner
) const

Remarks

Get the current type of collision enabled

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