Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include |
#include "PhysicsEngine/BodyInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
static void GetComplexPhysicalMaterials
(
const FBodyInstance * BodyInstance,
TWeakObjectPtr< UPrimitiveComponent > Owner,
TArray< UPhysicalMaterial * > & OutPhysMaterials,
TArray< FPhysicalMaterialMaskParams > * OutPhysMaterialMasks
)
Find the correct PhysicalMaterial and PhysicalMaterialMasks for complex geometry on a given body and owner. This is really for internal use during serialization