FBodyInstance::GetRelativeBodyTransform

Returns the relative transform between root body and welded instance owned by the shape.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

const FTransform & GetRelativeBodyTransform
(
    const FPhysicsShapeHandle & InShape
) const

Remarks

Returns the relative transform between root body and welded instance owned by the shape.

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