FBodyInstance::InitDynamicProperties_AssumesLocked

Initialise dynamic properties for this instance when using physics - this must be done after scene addition.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

void InitDynamicProperties_AssumesLocked()

Remarks

Initialise dynamic properties for this instance when using physics - this must be done after scene addition.

This function is not thread safe. Make sure to obtain the appropriate physics scene locks before calling this function

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