Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include |
#include "PhysicsEngine/BodyInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void InitDynamicProperties_AssumesLocked()
Initialise dynamic properties for this instance when using physics - this must be done after scene addition.
This function is not thread safe. Make sure to obtain the appropriate physics scene locks before calling this function