FBodyInstance::LineTrace

Trace a ray against just this bodyinstance

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

bool LineTrace
(
    struct FHitResult & OutHit,
    const FVector & Start,
    const FVector & End,
    bool bTraceComplex,
    bool bReturnPhysicalMaterial
) const

Remarks

Trace a ray against just this bodyinstance

Returns

true if a hit is found

Parameters

Parameter

Description

OutHit

Information about hit against this component, if true is returned

Start

Start location of the ray

End

End location of the ray

bTraceComplex

Should we trace against complex or simple collision of this body

bReturnPhysicalMaterial

Fill in the PhysMaterial field of OutHit

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