Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include |
#include "PhysicsEngine/BodyInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void SetCollisionEnabled
(
ECollisionEnabled::Type NewType,
bool bUpdatePhysicsFilterData
)
Controls what kind of collision is enabled for this body and allows optional disable physics rebuild