FBodyInstance::SetMaxAngularVelocityInRadians

Set the maximum angular velocity of this body

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

void SetMaxAngularVelocityInRadians
(
    float NewMaxAngVel,
    bool bAddToCurrent,
    bool bUpdateOverrideMaxAngularVelocity
)

Remarks

Set the maximum angular velocity of this body

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss