FBodyInstance::UpdatePhysicsFilterData

Update the instances collision filtering data

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

void UpdatePhysicsFilterData()

Remarks

Update the instances collision filtering data

Update the filter data on the physics shapes, based on the owning component flags.

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