Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include |
#include "PhysicsEngine/BodyInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
bool Weld
(
FBodyInstance * Body,
const FTransform & RelativeTM
)
Takes two body instances and welds them together to create a single simulated rigid body. Returns true if success.