bInterpolateWhenSubStepping

Internal flag to allow us to quickly check whether we should interpolate when substepping e.g. kinematic bodies that are QueryOnly do not need to interpolate as we will not be querying them at a sub-position.

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Syntax

uint8 bInterpolateWhenSubStepping: 1

Remarks

Internal flag to allow us to quickly check whether we should interpolate when substepping e.g. kinematic bodies that are QueryOnly do not need to interpolate as we will not be querying them at a sub-position. This is complicated by welding, where multiple the CollisionEnabled flag of the root must be considered.

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