FCollisionResponse::SetAllChannels

Set all channels to the specified response

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

bool SetAllChannels
(
    ECollisionResponse NewResponse
)

Remarks

Set all channels to the specified response

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss