FConstraintInstance::SetAngularDOFLimitScale

Scale Angular Limit Constraints (as defined in RB_ConstraintSetup).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h

Include

#include "PhysicsEngine/ConstraintInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp

Syntax

void SetAngularDOFLimitScale
(
    float InSwing1LimitScale,
    float InSwing2LimitScale,
    float InTwistLimitScale
)

Remarks

Scale Angular Limit Constraints (as defined in RB_ConstraintSetup). This only affects the physics engine and does not update the unreal side so you can do things like a LERP of the scale values.

Scale Angular Limit Constraints (as defined in RB_ConstraintSetup)

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