Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h |
Include |
#include "PhysicsEngine/ConstraintInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp |
void SetAngularDOFLimitScale
(
float InSwing1LimitScale,
float InSwing2LimitScale,
float InTwistLimitScale
)
Scale Angular Limit Constraints (as defined in RB_ConstraintSetup). This only affects the physics engine and does not update the unreal side so you can do things like a LERP of the scale values.
Scale Angular Limit Constraints (as defined in RB_ConstraintSetup)