FConstraintInstance::UpdateAngularLimit

Refreshes the physics engine joint's angular limits.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h

Include

#include "PhysicsEngine/ConstraintInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp

Syntax

void UpdateAngularLimit()

Remarks

Refreshes the physics engine joint's angular limits. Only applicable if the joint has been created already.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss