Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h |
Include |
#include "PhysicsEngine/ConstraintInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp |
void Update_AssumesLocked
(
const FPhysicsConstraintHandle & InConstraintRef,
float AverageMass,
float UseScale
) const
Updates physx joint properties from unreal properties (limits, drives, flags, etc...)