| FInitBodiesHelperBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include |
#include "PhysicsEngine/BodyInstance.h" |
struct FInitBodiesHelperBase
Name | Description | ||
---|---|---|---|
|
FPhysicsAggrega... |
Aggregate |
|
|
bInstanceSimulatePhysics |
||
|
Bodies |
The arguments passed into InitBodies. |
|
|
UBodySetup *... |
BodySetup |
|
|
bStatic |
The constants shared between PhysX and Box2D. |
|
|
DebugName |
||
|
DisableQueryOnlyActors |
||
|
float |
InstanceBlendWeight |
|
|
FPhysScene *... |
PhysScene |
|
|
TSharedPtr< TAr... |
PhysXName |
|
|
PrimitiveComp |
||
|
const USkeletal... |
SkelMeshComp |
|
|
const FInitBody... |
SpawnParams |
|
|
Transforms |
Name | Description | |
---|---|---|
|
FInitBodiesHelperBase ( |
|
|
FInitBodiesHelperBase ( |
|
|
FInitBodiesHelperBase ( |
Name | Description | ||
---|---|---|---|
|
CreateActor_AssumesLocked ( |
Return to actor ref. |
|
|
CreateShapes_AssumesLocked ( |
||
|
CreateShapesAndActors() |
Takes actor ref arrays. |
|
|
InitBodies() |
||
|
IsStatic() |
||
|
UpdateSimulatingAndBlendWeight() |
Name | Description | ||
---|---|---|---|
|
FInitBodiesH... |
operator= ( |
|
|
FInitBodiesH... |
operator= ( |