FInitBodiesHelperBase

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Syntax

struct FInitBodiesHelperBase

Variables

Name Description

Public variable

FPhysicsAggrega...

 

Aggregate

Public variable

bool

 

bInstanceSimulatePhysics

Public variable

TArray< FBodyIn...

 

Bodies

The arguments passed into InitBodies.

Public variable

UBodySetup *...

 

BodySetup

Public variable

bool

 

bStatic

The constants shared between PhysX and Box2D.

Public variable

FString

 

DebugName

Public variable

bool

 

DisableQueryOnlyActors

Public variable

float

 

InstanceBlendWeight

Public variable

FPhysScene *...

 

PhysScene

Public variable

TSharedPtr< TAr...

 

PhysXName

Public variable

UPrimitiveCompo...

 

PrimitiveComp

Public variable

const USkeletal...

 

SkelMeshComp

Public variable

const FInitBody...

 

SpawnParams

Public variable

TArray< FTransf...

 

Transforms

Constructors

Name Description

Public function

FInitBodiesHelperBase

(
    const FInitBodiesHelperBase& InHel...
)

Public function

FInitBodiesHelperBase

(
    FInitBodiesHelperBase&& InHelper
)

Public function

FInitBodiesHelperBase

(
    TArray< FBodyInstance* >& InB...,
    TArray< FTransform >& InTransforms,
    UBodySetup* InBodySetup,
    UPrimitiveComponent* InPrimiti...,
    FPhysScene* InRBScene,
    const FInitBodySpawnParams& InSpaw...,
    FPhysicsAggregateHandle InAggregate
)

Functions

Name Description

Public function Const

void

 

CreateActor_AssumesLocked

(
    FBodyInstance* Instance,
    const FTransform& Transform
)

Return to actor ref.

Public function Const

bool

 

CreateShapes_AssumesLocked

(
    FBodyInstance* Instance
)

Public function

bool

 

CreateShapesAndActors()

Takes actor ref arrays.

Public function

void

 

InitBodies()

Public function Const

bool

 

IsStatic()

Protected function

void

 

UpdateSimulatingAndBlendWeight()

Operators

Name Description

Public function

FInitBodiesH...

 

operator=

(
    const FInitBodiesHelperBase& InHel...
)

Public function

FInitBodiesH...

 

operator=

(
    FInitBodiesHelperBase&& InHelper
)

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