FInitBodySpawnParams
Helper struct to specify spawn behavior
Module
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Engine
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Header
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/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h
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Include
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#include "PhysicsEngine/BodyInstance.h"
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struct FInitBodySpawnParams
Helper struct to specify spawn behavior
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FPhysicsAggrega...
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Aggregate
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An aggregate to place the body into
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bool
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bPhysicsTypeDeterminesSimulation
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Whether to use the BodySetup's PhysicsType to override if the instance simulates
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bool
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bStaticPhysics
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Whether the created physics actor will be static
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