FInitBodySpawnParams

Helper struct to specify spawn behavior

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Syntax

struct FInitBodySpawnParams

Remarks

Helper struct to specify spawn behavior

Variables

Name Description

Public variable

FPhysicsAggrega...

 

Aggregate

An aggregate to place the body into

Public variable

bool

 

bPhysicsTypeDeterminesSimulation

Whether to use the BodySetup's PhysicsType to override if the instance simulates

Public variable

bool

 

bStaticPhysics

Whether the created physics actor will be static

Constructors

Name Description

Public function

FInitBodySpawnParams

(
    const UPrimitiveComponent* Pri...
)

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