Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConvexElem.h |
Include |
#include "PhysicsEngine/ConvexElem.h" |
void SetTransform
(
const FTransform & InTransform
)
Modify the transform to apply to convex mesh vertices
When doing this, BodySetup convex meshes need to be recooked - usually by calling InvalidatePhysicsData() and CreatePhysicsMeshes()