FKSphylElem::GetElemSolid

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/SphylElem.h

Include

#include "PhysicsEngine/SphylElem.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysDrawing.cpp

Syntax

void GetElemSolid
(
    const FTransform & ElemTM,
    const FVector & Scale3D,
    const FMaterialRenderProxy * MaterialRenderProxy,
    int32 ViewIndex,
    FMeshElementCollector & Collector
) const

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