Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/TaperedCapsuleElem.h |
Include |
#include "PhysicsEngine/TaperedCapsuleElem.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
float GetScaledHalfLength
(
const FVector & Scale3D
) const
Returns half of the total scaled length of the Sphyl, which includes the scaled top and bottom caps