Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h |
Include |
#include "PhysicsEngine/PhysicalAnimationComponent.h" |
struct FPhysicalAnimationData
Stores info on the type of motor that will be used for a given bone
Name | Description | ||
---|---|---|---|
|
float |
AngularVelocityStrength |
The strength used to correct angular velocity error |
|
uint8: 1 |
bIsLocalSimulation |
Whether the drive targets are in world space or local |
|
BodyName |
The body we will be driving. |
|
|
float |
MaxAngularForce |
The max force used to correct angular errors |
|
float |
MaxLinearForce |
The max force used to correct linear errors |
|
float |
OrientationStrength |
The strength used to correct orientation error |
|
float |
PositionStrength |
The strength used to correct linear position error. Only used for non-local simulation |
|
float |
VelocityStrength |
The strength used to correct linear velocity error. Only used for non-local simulation |
Name | Description | |
---|---|---|
|
FPhysicalAnimationData() |