FPhysicalSurfaceName

Structure that represents the name of physical surfaces.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h

Include

#include "PhysicsEngine/PhysicsSettings.h"

Syntax

struct FPhysicalSurfaceName

Remarks

Structure that represents the name of physical surfaces.

Variables

Name Description

Public variable

FName

 

Name

Public variable

TEnumAsByte< en...

 

Type

Constructors

Name Description

Public function

FPhysicalSurfaceName()

Public function

FPhysicalSurfaceName

(
    EPhysicalSurface InType,
    const FName& InName
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss