Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h |
Include |
#include "PhysicsEngine/BodySetup.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
virtual float CalculateMass
(
const UPrimitiveComponent * Component
) const
Calculates the mass. You can pass in the component where additional information is pulled from ( Scale, PhysMaterialOverride )