bAlwaysFullAnimWeight_DEPRECATED

If true (and bEnableFullAnimWeightBodies in SkelMeshComp is true), the physics of this bone will always be blended into the skeletal mesh, regardless of what PhysicsWeight of the SkelMeshComp is.

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Syntax

uint8 bAlwaysFullAnimWeight_DEPRECATED: 1

Remarks

If true (and bEnableFullAnimWeightBodies in SkelMeshComp is true), the physics of this bone will always be blended into the skeletal mesh, regardless of what PhysicsWeight of the SkelMeshComp is. This is useful for bones that should always be physics, even when blending physics in and out for hit reactions (eg cloth or pony-tails).

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