bConsiderForBounds

Should this BodySetup be considered for the bounding box of the PhysicsAsset (and hence SkeletalMeshComponent).

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Syntax

uint8 bConsiderForBounds: 1

Remarks

Should this BodySetup be considered for the bounding box of the PhysicsAsset (and hence SkeletalMeshComponent). There is a speed improvement from having less BodySetups processed each frame when updating the bounds.

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