uint8 bSharedCookedData: 1
Whether the cooked data is shared by multiple body setups. This is needed for per poly collision case where we don't want to duplicate cooked data, but still need multiple body setups for in place geometry changes
uint8 bSharedCookedData: 1
Whether the cooked data is shared by multiple body setups. This is needed for per poly collision case where we don't want to duplicate cooked data, but still need multiple body setups for in place geometry changes